That's not an issue of enemies doing too much damage, that's an issue of Clerics having more to do than healing. Ok, so the fundamental issue is the idea that healing when enemies are capable of doing more damage is pointless, right? That healing 41 points when enemies are doing 60 damage means healing is a wasted turn, yes? Things in P2 tend to hit harder and require the healer to be making choices, and the folks being hit having to take efforts to not just stand there and get hit. It could likely be homebrewed on top of 5e in a fashion that would play reasonably, but would require some rescaling of monster damage to increase it if you did not want combats to become very long. If you were looking to homebrew changes to have more effective healing spells, I'd suggest going and looking at what Pathfinder2 does - including not just the healing spells but also changes to how death & dying works. 5e encounter scaling is already not great, and this would make it much worst. However, it would dramatically change how 5e feels and how DMs would need to scale encounters. This is clearly not an intractable problem in TTRPG game design. Pathfinder 2 has effective healing classes. Previous editions of DnD had effective healing classes. They simplified the game to make it moldable, but in doing so a few things don't work quite right. I think it's just one of many flaws as a result of accessibility. Actually that sounds hilarious as like a form of vicious mockery just ignore the BBEG because they aren't worth your time, reading some book about Volo's failed art degree or something), but mechanically certain classes literally are built on them. I feel short rests are an odd choice mechanically, because in theory it should be hard to get a short rest because breathers are hard to grab when a fucking beholder is behind you (what are you gonna do, read. I think the issue with short rests is that they should be things that happen to move the session forward, like scouting without duress or shopping etc. Likewise it makes Monk somehow worse than it is already. The issue with intentionally sporadic short rests is that it makes Warlock suck automatically, they are intentionally designed to be used as a bomb on occasion and cast a cantrip, otherwise you are absolutely better off taking 3 warlock levels of any kind and heading down the sorcerer or bard route as a backup. Please instead reply in the ongoing threads rather than making new ones.įeel free to add to the community resource folder and the resource list. Limit Direct Response Posts - New posts that could reasonably serve as a reply to a different post that is in the top 40 of “Hot” may be removed by the moderators at their discretion. No low-effort/OC/image posts - Official sources, homebrew images, and new information/product photos are the exception. No D&D Beyond content sharing posts - DDB Content sharing is restricted to the weekly thread which you can find here For info on how to filter by flair on various apps and sites click here. For more information on which flair to use check here. Limit Homebrew - You may only post one new homebrew thread per day.Īll posts must be flaired - Submissions should be flaired with an appropriate flair. Limit self-promotional links - Any self-promotional external links (such as blogs, storefronts or Kickstarters) must be related to D&D and posted no more than once every 14 days. Text memes should be relevant to discussion. Use clear, concise title names - Titles must be clear, concise, and not worded in a misleading fashion.ĭo not post memes or joke posts - Meme images should be posted on /r/dndmemes. Do not suggest ways for such material to be obtained. Please respect the opinions of people who play differently than you do.ĭo not suggest piracy - Any non-fair use posts containing closed content from WotC or any third party will be removed. Please join us on our discord, and our new Lemmy server:īe civil to one another - Unacceptable behavior includes name calling, taunting, baiting, flaming, etc. A place to discuss the latest version of Dungeons & Dragons, the fifth edition, known during the playtest as D&D Next.
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